Click image for Itch.io page

In Case of Emergency
-Programmed 2D screen movement emulating a 3D room
-Developed a saving and loading function for backtracking
-Produced scripts for 6 levels of puzzles
-Created 3D assets in blender for ticket gate, valves, steam pipes and an emergancy button

You deserve to be full
-Developed Seamless, Endless, randomised sectioned roads
-Created detailed, stylised buildings in blender
-Built my understanding of shader graphs in unity

Dance Your Heart Out
-Developed a rudementary rythmn system with added features for difficulty and accuracy
-Sourced and Implemented music and sound effects
-Producted 3D assets in blender for character (with animations), buttons and UI
-Produced 2D arrow assets in affinity
-Made 2D pixel art heart asset in aseprite

Joe Giraffes First Revolt
-3 rotating screens with 2 minigames
-Controller Based, unique dual arm controls
-Produced a variety of 2D pixel art assets for food, characters, UI and title screen, end screen and pause menu

The Climb
-Dialogue system & randomised speech noises
-Array of 3D characters and buildings Produced in blender
-Location dependant health and freezing which are affected by shield amount

Perfect Package
-Made an animated background in blender
-Sourced and implemented audio
-Scripted UI
-Made Buzzer UI in blender

Seeing Red
-Wrote the dialogue script with feedback from team
-Produced the 2D ring Asset in photoshop

Social Norm
-Developed dialogue system for 14 unique characters with options for varying response and option amounts
-sourced CRT effect and scripted varying effects depedanct on user input
-Programmed love meter that reacts to user input with ability to vary in difficulty across levels
-Implemented character animations and scripted them to correspond to user choices

Holy Hand
-Created 2D pixel art cards in iterations with feedback from team
-Produced 2D pixel art pause menu, title screen and logo

Head in the clouds
-Scripted endless randomised platform generation with 3 stages of increasing difficulty applied to the platform types
-Created 3D assets for 2 enemies types and character with animations
-Built understanding of developing a mobile game
-Developed mobile controls for incremental movement based on where screen is pressed
